22/07/2026
🚨👑 就在明天 👑🚨 「概念美術館 Vol.22-他方:餘燼重編」 開幕茶會來啦❗ ❗ ❗🙌歡迎大家來玩🙌
﹉﹉﹉﹉
概念美術館 Vol.22-他方:餘燼重編
Concept Museum of Art Vol.22-His Elsewhere: The Editing of Embers
♛ 展期 Duration:07/17~08/28
♛ 開幕 Opening:07/23 17:00
♛ 地點 Venue:台灣數位藝術中心 Digital Art Center, Taiwan
♛ 地址 Address:111 台北市士林區中山北路六段431-1號B1
B1, No.431-1, Sec. 6, Zhongshan N. Rd., Shilin Dist., Taipei City
♛ 預約 Ticket:Free admission, online reservation 無入場費、線上預約:https://reurl.cc/lnLN7q
預約時間一個時段為一小時
﹉﹉﹉﹉﹉﹉﹉﹉﹉﹉﹉﹉﹉﹉﹉﹉
♛ 展覽介紹
「記憶是另一種形式的遺忘。」—— 豪爾赫·路易斯·波赫士
在尚未抵達的近未來,科技賦予了人類重塑靈魂的權力。當肉體的病痛得以被麻醉,記憶中那些無法釋懷、結痂經年的家庭創傷,亦能透過精密的手術進行改造與「治癒」。《他方:餘燼重編》邀請觀眾踏入一場關於記憶倫理的單人虛擬實境互動體驗,在冷冽的手術室中,深入一段父子關係。
本作延續 2025 年於C-LAB 聲響藝術節發表的XR 劇場作品《他在他方》的核心關懷,由創作者對父子生命軌跡的深刻觀察出發。技術上結合了 3D 高斯潑濺 (3D Gaussian Splatting) 建模,試圖創造介於數位殘影與寫實記憶間的美學。觀眾將握有控制器,透過「移位」與「重組」等編綴嘗試,親手撥動那些被掩埋在腦區深處的情感遺骸。
「誰控制現在,誰就控制了過去。」(喬治·歐威爾),在本作中,觀眾即是掌握「現在」的介入者。然而,當大寫政治下的思想控制預言,被縮放至微觀的家庭權力拉鋸時,對記憶的「改造」究竟是仁慈的救贖,還是一場對真實的背叛?觀眾將在最後作出裁決。
♛ 關於藝術家
洪安旭|李宇泓|許兆豐|簡安廷
洪安旭是一位實驗電影創作者、科技藝術家,作品包括延展實境(XR)劇場、虛擬實境(VR)與實驗電影。他在不同媒材的作品中嘗試融入自身對自我與社會的觀察,尋找敘事的不同可能性,探索媒材的邊界。
李宇泓熱衷於視覺敘事,他專長於概念設計與 3D 環境製作,能從早期發想到即時 3D 實現,打造沉浸式、以敘事為核心的世界觀。合作對象包括Marvel以及網易遊戲的3A遊戲專案《漫威爭鋒》、WAVE、Volta Studio 與 WLab。憑藉3D敘事的實務技能,支援專案從提案到製作全過程,並為遊戲與 XR 體驗創造沈浸式的視覺體驗。
許兆豐是一位聲音設計與配樂創作者,長期遊走於聲響、音樂與電影之間,目前就讀於政治大學廣電系,專長於電影配樂與聲音設計。他曾參與多部短片製作,並持續投入實驗電子音樂與互動科技創作,其作品以人文視角為核心,探索聲音、空間與社會環境之間的關係。
簡安廷是一位專注於解謎與氛圍遊戲的獨立遊戲開發者,相信遊戲互動本身就是一種藝術表達。以 Unity 為核心工具,具備紮實的程式與技術美術能力,並累積了豐富的遊戲外包與 VR / MR 沉浸式展演合作經驗,擅長將技術能力轉化為具感染力的互動體驗。
♛ Exhibition Introduction
Memory is a form of forgetting.—— Jorge Luis Borges
In the near future, technology grants humanity the power to reshape the soul. As the pain of the body can be anesthetized, so too may the unresolved wounds of memory—those familial traumas long scarred over yet never fully healed—be altered and “treated” through procedures of surgical precision. His Elsewhere: The Editing of Embers features a single-user virtual reality (VR) experience centered on the ethics of memory. Set within the sterile chill of an operating theatre, the work grants viewers a glimpse into a father–son relationship.
Extending the core values first articulated in the XR theatre work His Elsewhere, presented at 2025 C-LAB Sound Festival: DIVERSONICS, this project emerges from the artists’ sustained and in-depth observation of the life trajectories of father and son. Technically, the work integrates 3D Gaussian Splatting for scene construction, bringing out an aesthetic lingering between digital afterimage and lived recollection. Equipped with handheld controllers, viewers, through acts of “displacement” and “re-arrangement,” are invited to manually rearrange the emotional remnants buried deep within the architecture of the mind.
“Who controls the present controls the past.” — George Orwell
Within the work, viewers become precisely this agent of the present. Yet when Orwell’s warning—originally cast within the grand machinery of political power—is rescaled to the dynamics of familial authority, the question comes down to: is the alteration of memory an act of compassionate redemption, or a betrayal of truth itself? The judgment rests with the viewers.
♛ About the Artist
Hung An-Hsu | Li Yu-Hung | Hsu Chao-Feng | Chien An-Ting
Hung An-Hsu
An experimental filmmaker and new media artist whose practice spans extended reality (XR) theatre, virtual reality (VR), and experimental cinema, Hung An-Hsu seeks to integrate observations on the self and society across diverse media forms, opening up alternative possibilities for narrative and probing the boundaries of each medium.
Li Yu-Hung
Deeply engaged with visual storytelling, specializing in concept design and 3D environment production, Li Yu-Hung works from early-stage ideation to real-time 3D realization, as he constructs immersive, narrative-driven worlds grounded in strong conceptual frameworks. His portfolio includes the AAA game title Marvel Rivals, developed in collaboration with Marvel Games and NetEase Games, as well as partnerships with WAVE, Volta Keywords Studio, and WLab. Drawing on his practical expertise in 3D narrative production, Li takes part in productions from proposal to final realization, creating immersive visual experiences for both gaming and XR contexts.
Hsu Chao-Feng
A sound designer and composer, Hsu Chao-Feng works across sound, music, and cinema. Currently studying in the Department of Radio & Television at National Chengchi University, he specializes in film scoring and sound design; Hsu has also contributed to the production of multiple short films while continuing to develop works in experimental electronic music and interactive technology. Centered on a humanistic perspective, his practice explores the interactions between sound, space, and the social environment.
Chien An-Ting
An independent game developer whose practice centers on puzzle-based and atmospheric game design, Chien An-Ting believes that interactivity itself constitutes a form of artistic expression. Working primarily with Unity as his engine, Chien shows a great mastery in programming and technical art, alongside extensive experience in game outsourcing and collaborations for immersive exhibitions featuring VR and MR. His practice is distinguished by an ability to translate technical expertise into affective and engaging interactive experiences.
﹉﹉﹉﹉﹉﹉﹉﹉
導演 Director|洪安旭 Hung An-Hsu
美術設計 Spatial & Visual Design|李宇泓 Li Yu-Hung、洪安旭 Hung An-Hsu
聲音設計 Sound Design|許兆豐 Hsu Chao-Feng
技術執行 Technical Implementation|簡安廷 Chien An-Ting
製作人 Producer |黃文浩 Huang Wen-Hao
技術總監 Technical Director |蔡遵弘 Tsai Tsun-hung
行政執行 Executive Manager|楊之涵 Yang Chih-Han
主辦單位 Organizer|財團法人數位藝術基金會 Digital Art Foundation
指導單位 Adviser |文化部 Ministry of Culture
營運贊助 Support by|國家文化藝術基金會 National Culture and
Arts Foundation
#科技藝術 #概念美術館 #概念美術館Vol22 #台灣數位藝術中心 #財團法人數位藝術基金會