陳定凱研究室

陳定凱研究室 1、研究範疇在「跨域創作與研究」。
2、培訓獨當一面、俱備發掘問題、分? Allow me to introduce myself and my lab:
1. I am currently the chief of the department of comic art, TUT. TWD 3.5 M.
3.

There are many research and college-enterprise cooperation in my lab, which covers very wide range. Most of our research is associated with animation, movie and game industry, including high-poly design, game design, animation, virtual goggle for VR applications, digital archive, point cloud, 3D scan (for landscape and character), 3D print, motion capture and analysis, etc.
2. We deign and impleme

nt the training programme for fourth-grant graduate students, which aims to enhance employment rate. It is proud that we have been continually receiving funding from Ministry of Labor for five years, i.e. Currently, there are four MA students in my lab. Their research topic varies according to their interests, but focusing on the design research in the field of 3D-related applications.
4. 3D modelling skill is the basic requirement of my students.
5. Research students have to publish their research outcomes to Chinese-Design Institute (CID), IASDR and SIGGRAPH, i.e. at least one conference paper per year.
6. Regarding the international collaboration research, we have joint research in the field of creative computing with Professor Hongji Yang who is the deputy head of Centre of Creative Computing (CCC) at the Bath Spa University, UK. We also plan to publish at least one journal paper to the international journal of Creative Computing (i.e. Professor Yang is the chief editor.) per year.
7. We keep a very close relationship with Professor Robert Chen, Nick Higgett at Faculty of Art and Design, De Montfort University, UK.
8. We are associated with many game and animation companies in Taiwan in terms of university-enterprise cooperation, including http://www.zealotdigital.com.tw and http://www.cheerdigiart.com/
9. We also design the interactive game devices for Kaohsiung Museum of shadow puppet (http://kmsp.khcc.gov.tw/).

15/08/2023

CFP extended to 27th Aug.

論文徵稿https://comic.tut.edu.tw/p/404-1072-27894.php?Lang=zh-tw這邊提醒:1) 台灣這邊的論文投稿請採用「設計學報」格式,網站上有連結。未來我會跟主辦單位建議集結成冊發表proceed...
09/12/2022

論文徵稿
https://comic.tut.edu.tw/p/404-1072-27894.php?Lang=zh-tw

這邊提醒:
1) 台灣這邊的論文投稿請採用「設計學報」格式,網站上有連結。未來我會跟主辦單
位建議集結成冊發表proceedings.
2) 現場展示的論文海報格式請參考韓國協會提供的海報格式。

2023 韓國基礎造形學會國際研討會暨作品展 2023 Korea Society of Basic Design & Arts .....

14/07/2022

Cultural Code Analysis of the Integration of Pintados Design in Furniture Product Development using Semiotics and Quality Function Deployment https://doi.org/10.5614/j.vad.2022.14.1.7 Authors Melchor Paete University of the Philippines Visayas Tacloban College Keywords: consumer culture, cultural co...

04/05/2021

虛擬實境教案與教材設計專班

一、課程目標:
課程目標為帶領學員們以完成結訓作品的產出為培訓目標,由基礎練習進入開發實務,並在培訓過程中不斷地練習。過程中涵蓋了使用 Unity的強大功能進行互動內容開發的基礎知識,並設計次世代3D模型,同時也將帶領學員創建出自己的第一個 Unity互動內容作品。

二、課程特色:
1. 邀請資深虛擬實境節目製作人與專業教師指導虛擬實境教案設計與遊戲企劃,培訓師生針對教案轉譯具備遊戲性、娛樂與啟發並重的嚴肅遊戲(Serious Game).
2. 學會製作次世代4K畫質的3D模型,忠實呈現教材內容的真實內容。
3. 借重業界專家培訓虛擬實境遊戲引擎Unity製作技術,採用微軟提供的最新XR軟件(MRTK套件)

三、受訓對象:
1. 對象:15 歲至 29 歲之本國籍未就業青年 (未就業夜間部學生可)。
2. 有遊戲設計與教育背景的優先錄取。
3. 高中/職 以上 ,有興趣人士 。
4. 以報名順序額滿為止,名額有限,以109年應屆畢業生為優先錄訓。

四、優惠方案:
一、符合「 產業-新尖兵計畫」補助目標對象 :
課程費用全免!

二、非補助對象 : 課程費用 $ 70,000元

五、重要時程 (如有延後將另行公告)
* 報名截止日期:5/21
* 甄試日期:6/1
* 訓練日期:6/15~7/31

詳細報名資訊請點選以下連結:
https://sites.google.com/iec-nknu.page/iec/%E8%B3%87%E8%A8%8A%E6%95%99%E8%82%B2%E4%B8%AD%E5%BF%83-%E8%AA%B2%E7%A8%8B%E8%B3%87%E8%A8%8A/%E6%94%BF%E5%BA%9C%E5%A7%94%E8%A8%93%E7%B3%BB%E5%88%97/%E5%8B%9E%E5%8B%95%E9%83%A82021-vr%E6%95%99%E6%A1%88%E8%88%87%E6%95%99%E6%9D%90%E8%A8%AD%E8%A8%88

#國立高雄師範大學資訊教育中心 #虛擬實境 #次世代建模

高師大資訊教育中心的勞動部「產業新尖兵」「虛擬實境教材設計人才培育案」通過審查了!課程由專業技術團隊設計與指導,適合高中職端與大學剛畢業想一探虛擬實境技術的社會新鮮人,符合資格的同學是「免學費」,歡迎報名與詢問高師大資訊教育中心。本計畫案官...
12/04/2021

高師大資訊教育中心的勞動部「產業新尖兵」「虛擬實境教材設計人才培育案」通過審查了!課程由專業技術團隊設計與指導,適合高中職端與大學剛畢業想一探虛擬實境技術的社會新鮮人,符合資格的同學是「免學費」,歡迎報名與詢問高師大資訊教育中心。

本計畫案官方網站:https://elite.taiwanjobs.gov.tw/ClassSearch/Detail?UUID=50C92520EFEE4E809DCBF60455414855&SOURCE_TYPE=ELIT

#高師大資訊教育中心

產業新尖兵試辦計畫網

Hi, all my friends, here is a fantastic on-line symposium in February 2020. It’s organized by my friend and mentor Nick ...
18/12/2020

Hi, all my friends, here is a fantastic on-line symposium in February 2020. It’s organized by my friend and mentor Nick Higgett.

I will have a 10mins talk about my previous study in digital shadow play, published in The Routledge International Handbook of New Digital Practices in Galleries, Libraries, Archives, Museums and Heritage Sites.

Welcome to join us!

This symposium is aimed at university researchers, museum and creative professionals as well as community groups focussing on Heritage.

台南應用科技大學漫畫系收到社團票了!!同學們的作品也開始修整與上色,大家好不忙碌(´▽`)RF模型展,現場展出幾千件作品,歡迎各位來看看!RF模型展 台南應用科技大學漫畫系 ◆第一天(11/7)攤位:R23,R24◆第二天(11/7)攤位:...
29/10/2020

台南應用科技大學漫畫系收到社團票了!!同學們的作品也開始修整與上色,大家好不忙碌(´▽`)

RF模型展,現場展出幾千件作品,歡迎各位來看看!

RF模型展 台南應用科技大學漫畫系
◆第一天(11/7)攤位:R23,R24

◆第二天(11/7)攤位:R21,R22

(有比賽作品海報、與酷卡胸章販售喔)

◆活動地點︰花博公園爭艷館
◆場地地址︰台北市中山區玉門街一號
◆活動日期︰2020年11月7日~11月8日(六、日)
◆一般入場時間︰10︰00–16︰30 (首日)
10︰30–16︰00 (次日)
◆一般入場費用:200元
◆社團入場時間︰09︰00–11︰00
(每個攤位限一人免費進入,可有兩人持門票入場)

RF8原型大賽相關資訊

● 21、28、208、247、42、542、677、紅2、紅33、紅34(假日行駛)、紅50 至【捷運圓山站(玉門街)】● 246、208、542、紅33、紅34(假日行駛)、218至【中山足球場站】(停靠民族東路)

Address

高雄市燕巢區

Alerts

Be the first to know and let us send you an email when 陳定凱研究室 posts news and promotions. Your email address will not be used for any other purpose, and you can unsubscribe at any time.

Contact The Museum

Send a message to 陳定凱研究室:

Share